Built CG conversation training software from prototype to product; led the engineering transition from prototype phase to regular bi-weekly product release cycle
Optimized framerate by 36% to ship on mobile by further optimizing code as well as setting VR-ready guidelines for shaders, textures, and dynamic lighting
Laid software's architectural foundation with C# inside Unity using MVC principles to create infrastructure for automated testing
Worked closely with product managers and designers to create an experience that yielded positive responses in the L&D space
Autodesk
Virtual Storytelling Intern (summer 2016)
Designed and engineered a four-minute educational VR experience in three months alongside mentor on Autodesk Brand Creative team
Presented work at the end of the program to group of managers and VPs
Earned an extension to do freelance creative software engineering work for 8 months following the end of the internship