Hi, I'm

Shannon

an immersive software engineer.

Originally

I grew up in the Twin Cities area of beautiful Minnesota. After finishing high school, I moved to Los Angeles to study media theory at the University of Southern California as part of a brand new program in the Cinema school. I graduated in 2017 with my undergraduate degree in Media Arts + Practice with two minors in Computer Programming and 3D Animation.

Currently

I'm working in virtual reality around the Bay Area. I've been doing this for close to 3 years and am currently at STRIVR. Through my work experience I've transitioned from crafting temporary installation art pieces to writing robust, scalable software and tools. I'm continuing to learn-by-doing every day.

Past Projects

OpenMaya and Python

View

Autodesk DNA Origami

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OpenGL Height Fields

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Flamincode

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Skills

  • - Object-oriented programming
  • - Software architecture decision-making
  • - Cross-disciplinary communication
  • - CG art pipeline direction
  • - Test driven development

Languages

C#

Java

Python

C++

HTML

CSS

Frameworks & Tools

.NET4.x

Unity

Git

Visual Studio

Maya